week 11 — 2015-01-12

week 11

During this semester, we have 6 tasks in Design 1, including culture probe, visualizing ideas and concepts, data visualisation, deep user study, ideation & information design and example pixel-perfect mockups.

In all these works, I was the most satisfying work is task 3 the data visualisation. In this task, I use the knowledge learned from the reading week. First of all, I choose the data that I want to design,then draw many idea sketches and choose two best ideas from these idea sketches. After meeting with tutor, according to the instructor’s advice modified shortcomings and choose an idea make a black and white poster. Through by printing the black and white poster in class, I learned a lot of knowledge from other students work, but also I realized some of my work on typography in the font issues. For example, visually the first felt attracted to the largest font, giving a misleading sense of it is the title.


Through these suggestions to modify my work, from start sketching to finally complete the work, I enjoy this test and I learned that the poster is simple and attractive. The main purpose of the posters is to communicate a clear message through pictures and effective words. An effective poster catches your eyes and attention. First of all, make poster visible and readable. The information present in the poster should be clear and accurate. Select fonts that are easy to read. Make sure the color and the size of the fonts do not overlap each other. Finally, I have finished this task work, and I’m satisfied with this task.


The task I feel especially difficult was doing user experience map. I am particularly difficult task is the user experience map. I didn’t have a clear understanding before the start, about a sketch made a little confused. I focus on creating maps of different styles. I didn’t show my target user journey, from which the problems and how to give a solution.


After meeting with tutor, I realized that I misunderstood this task, I according to our group interview, investigation to determine use crowd and narrow range makes people more specific.

For me, I think all of these weekly readings and video are conducive to my understanding of each task and influence my project. For instance, Week 6 and Week 7 readings. Firstly, the Week 7 this reading lets us know what is a good visual renderings, and analyzes the strengths and weaknesses the work of other designers. Followed by the Week 8, the summary group work in the class, also analyzed the advantages and disadvantages, and learned more about what is a good visual layout.

In summary, I learned and gained a lot of knowledge in this semester, especially task 3 the datavisualisation. I have learned that the poster is a simple and attractive. The poster‘s main goal is to use images or fonts to convey a clear messageAnd a good poster encourages audience to stay and explore your content.

week 10 —

week 10

We had a study trip to London Science Museum. We visited an exhibition: 3D printing the future.

The exhibition’s theme is how to use computer data into physical 3 d printers that can change your life. Displayed on the wall of the exhibition space includes 600 print objects reveals the 3-d printers how to stimulate creativity and groundbreaking design. The visual impact is strong. This was my first contact with 3D printing; its exhibit attracted me.




Some touch screen for visitors to interact, for some applications in the 3 d printing of detailed information. And a video shows how to create a 3 d printer.

This show focuses on the industry’s future, medicine, and the 3-d printing will change your shopping experience.

For example:

1. Lighter and more efficient fuel saving aircraft components in your flight

2. Replacement body parts–from those who have used today, may 3-d printing organs of the future

3. Open source robot, the Carpenter, Richard Van as a consumer to replace his missing fingers.

week 9 —

week 9

After I read an article and a short video about the affordance.

I still don’t understand the meaning of this word.

So I was looking on the Internet for relevant information to help me to understand what it means.

Affordance that’s not a very common word in the digital design world. Functional visibility is a term that describes the relationship between human and object. Supplies were possible when an object exhibits action can make it; It’s not referring to the attributes of objects or people, but the implicit function can make one of the project. The most common example is a teacup. Its physical shape means that you can keep it, you can put the things, you can drink.

What are the affordances of a contemporary smartphone?

I found a good example to explain the problem.

False affordance in iOS7

Apple’s decision to change the Visual state something so trivial Shift-broke Visual affordance to bring the whole experience was horrible for everyone. This simple change actually is a very good example of false supplies because you pressed the Shift key on your keyboard, and you know it’s changed because of the button it changes. However, you don’t know whether the letter is not capitalized.


Current iOS 7 Keyboard



Alternative iOS 7 Keyboard


Digital interface while TV, iPhone or a laptop computer, creating a Visual Designer stores is a conscious choice. Number does not depend on the physical properties of different elements, as you can see, it’s all literally. No help from gravity, shadows or other physical properties of numbers is a serious drawback. Even worse is that supplies design is not often mentioned. More often than not, supplies are growing up when there is a clear lack of iOS7 example. In order to become a better designer, we need to recognize that played an important role in the provision of Visual design, we need to pay close attention to it. ‘S goal is to not make supplies no matter what kind of design you while vases of flowers or mobile phone application menu.